Whether it’s a book, a movie, or a video game, creative works generally exist for a reason. Sometimes it’s to delight, by entertaining with stories or fun gameplay. Other times it’s to inform, with news or by exposing the audience to different perspectives. Or it makes you think, with interesting ideas that challenge you to consider or reflect. The Lord of the Rings: Gollum, however, is a game that does none of these things. Instead, it thrusts you into the role of the titular character without doing anything meaningful with his defining internal conflict, and sends him on a series of missions that are neither fun to play nor interesting to experience. The one question it poses is: why would someone want to play this?
Playing as Gollum sounded like it might’ve been a decent pitch for...
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