On paper, Crash Team Rumble doesn’t seem like it should work. It’s a team-based, strategic platformer that breaks a lot of the rules we associate with other multiplayer games like it. Instead of getting ahead by KOing members of the enemy team, you’re racing to collect 2,000 Wumpa Fruit before them. But while this concoction may seem strange at a glance, it comes together in surprisingly fun fashion. The three hours I was able to spend with Crash Team Rumble as part of a pre-release review session (plus a few more on live servers since launch) isn’t enough to get a full sense of what’s here or how it might hold up over time, but I did come away with a much better understanding of what developer Toys For Bob is going for and a hunger to collect even more Wumpa Fruit.
Rumble’s 4-on...
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