My YouTube Channel: Red Dog Fun
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Whether it’s a book, a movie, or a video game, creative works generally exist for a reason. Sometimes it’s to delight, by entertaining with stories or fun gameplay. Other times it’s to inform, with news or by exposing the audience to different perspectives. Or it makes you think, with interesting ideas that challenge you to consider or reflect. The Lord of the Rings: Gollum, however, is a game that does none of these things. Instead, it thrusts you into the role of the titular character without doing anything meaningful with his defining internal conflict, and sends him on a series of missions that are neither fun to play nor interesting to experience. The one question it poses is: why would someone want to play this?
Playing as Gollum sounded like it might’ve been a decent pitch for...
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Perhaps the ultimate dream of a ‘90s Metalhead nerd, Warhammer 40,000: Boltgun is the fusion of retro-style first-person shooters with the beloved sci-fi universe that birthed the term “grimdark.” It gets a lot of fun mileage purely from combining the aesthetics, sense of story, and level design of a game like Duke Nukem 3D or the original Doom with the rich library of character designs that 40K has built up in its 35 or so years of history. You’re a Space Marine Sternguard, a decorated elite who doesn’t say much, and you’re on loan to the scary and very mean imperial Inquisition. Your job is to kill everything between you and… whatever objective you’re currently after. Don’t think too hard – there’s not much of a plot here, just a whole lot of old-fashioned running and gunning.
Acr...
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After about 20 hours of guiding hundreds of thousands of these weird little dudes through more imaginative puzzles than I can count, I’m left with childlike joy and at least a little bit more confidence in my problem-solving skills than I had when I started playing Humanity. Each of its maps is simple enough to be solved in about 10 to 20 minutes, yet they never stop toying with elements of platformers, dipping into real-time strategy, stealth-action, and even arcade shooting at times. Its puzzling possibilities are as limitless as its endless swarms of human minions, and thanks to its extensive yet effortlessly simple Stage Creator, it verges on Little Big Planet levels of open-endedness that will inevitably keep me coming back for months, if not years.
Let’s back up just a second and ...
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