Sonic Frontiers doesn’t limit you to a small, carefully curated prix fixe menu of things to try. Instead, it takes the all-you-can-eat buffet approach, throwing new ideas at you from start to finish, without really seeming to care if they’re fresh and appetizing or looking wilted and limp under the heat lamp. When I jumped off the starting line of this sprint across Sonic’s first open-world game I certainly didn’t expect to play jump rope, duke it out with a giant robot, watch a dramatic origin story for an extinct race of beings, or do a heck of a lot of fishing, but Frontiers kept me guessing even late into the campaign with what it would try next...
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